How to set up hot reloading of Jenkins pipelines and shared libraries
July 28, 2026Anyone who's authored a Jenkins Pipeline or Shared Library knows how painful it can be. Hat's off to you if you've designed your library to…
Anyone who's authored a Jenkins Pipeline or Shared Library knows how painful it can be. Hat's off to you if you've designed your library to…
Amazon recently published a case study describing how Second Dinner, the studio behind Marvel Snap, used BespokeCI to accelerate their game…
Many build systems across software development rely on ephemeral, or 'autoscaled', agents that can be spun up on demand. This is a great way…
Migrating Perforce Servers While Preserving History with P4Transfer One day Bob the build engineer was tasked with migrating his team’s…
Video Game development has unique constraints that lead to its build systems lagging behind “enterprise” development. A primary factor is…
So you’ve launched your game and it’s doing well. Congratulations! But how can you fix emergent bugs while still developing new features or…
Have you ever wondered why AAA games often use Perforce instead of Git? If you’re a software developer, you’ve probably noticed that Git is…
Does your AAA game have pre-commit tests? It probably should. Pre-commit testing - sometimes called “buddy build” or “gauntlet” or…